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Escape Room ? Webclient ? Arduino + Ethernet

Escape Room ? Webclient ? Arduino + Ethernet

taylor

Published September 17, 2020

121 UCC

7 WCC

49 VAR

Components

Hardware components

x 1


Project description

Escape Room je zaujimavy sposob travenia ?asu a zabavy. Doka?e potrapi? mozgove zavity pri hlavolamoch, ?islicovych ulohach rie?enim ktorych hra?i postupuju v hre. Rozhodol som sa do Escape Room vlo?i? aj interaktivny sposob zadavania ?iselneho kodu v miestnosti. Arduino obsuluhe paticu tla?idiel, prostrednictvom ktorych je mo?ne zasiela?/meni? ?isla (zale?i od konkretnej implementacie). Tla?idla su debouncovane cez funkciu ?asova?a millis(); s dobou debouncu (o?etrenia zakmitov tla?idla) 50 ms. Metoda vstupu tla?idiel je v po?iato?nej hodnote INPUT_PULLUP, kedy su internym pullup rezistorom pripojene na 5V. Spinaju sa proti zemi. Vyu?ivaju sa spinacie tla?idla, nie rozpinacie.   Escape Room is an interesting way to spend time and fun. He can torment the brain threads with puzzles, digital problems by solving players in the game. I decided to insert an interactive way of entering a numeric code in the room into the Escape Room. Arduino contains five buttons through which it is possible to send / change numbers (depending on the specific implementation). Buttons are debounted via the millis timer function (); with debounce time (button jitter treatment) 50 ms. The method of button input is in the initial value INPUT_PULLUP, when they are connected to 5V by an internal pullup resistor. They switch against the ground. The on / off buttons are used, not the on / off buttons.

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