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Published July 01, 2026 ©

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ardxp

This project provides an Arduino framework that connects physical cockpit controls to the X-Plane flight simulator over UDP using an Arduino Ethernet Shield.

COMPONENTS Hardware components

Arduino - Arduino Ethernet Shield

x 1


PROJECT DESCRIPTION

A reusable Arduino communication framework that connects physical cockpit controls (switches, rotary encoders, potentiometers) to the X-Plane flight simulator over UDP, using an Arduino Ethernet Shield (W5500).


1. The Problem

X-Plane isn't a typical flight game — it models aircraft systems in professional-grade detail and exposes two things over the network for external hardware to interact with:

  • Commands — trigger simulator actions (landing gear, autopilot functions, etc.)
  • DataRefs — represent internal simulator variables (airspeed, altitude, switch states, etc.)

The catch: every new cockpit hardware project would otherwise need to reimplement X-Plane's UDP protocol from scratch. ardxp abstracts that networking layer away, so developers can focus on the cockpit hardware itself instead of the wire protocol.

Typical uses: home cockpit panels, flight training simulators, DIY instrument clusters, switch/annunciator panels, throttle quadrants, autopilot panels.


2. What It Provides

Three core operations are supported:

FunctionPurpose
sendCommand()Send a command to the simulator (CMND)
writeDataref()Write a value to a simulator variable (DREF)
subscribeDataref()Subscribe to a simulator variable (RREF)

The standout feature is automatic simulator discovery — the framework listens for X-Plane's multicast beacon (BECN) instead of requiring a manually configured IP address.

 
IPAddress BECN_ip(239,255,1,1); udp.beginMulticast(BECN_ip, BECN_port);

The included example reads a potentiometer and writes its normalized value directly into an X-Plane DataRef:

 
const int zone_1_pot = A3; writeDataref(PSTR("cl300/gshldl_h"), pot_value / 1023.0);

3. How It Works (at a glance)

 
Arduino boot
   → Get IP via DHCP
   → Listen for X-Plane beacon (auto-discovery)
   → Open UDP channel
   → Read hardware input (switch / potentiometer)
   → Build & send X-Plane packet
   → Receive simulator updates → refresh LEDs/displays
   → (repeat, bidirectionally)

Unlike simple one-way UDP examples, ardxp is bidirectional — it sends hardware input to the simulator while simultaneously receiving state updates back, keeping physical cockpit indicators in sync.


4. Implementation Notes

Ethernet init (DHCP)

 
Serial.println(F("Waiting for DHCP.")); Ethernet.begin(mac); Serial.println(Ethernet.localIP());

UDP send

udp.beginPacket(xplane_ip, xplane_port); udp.write(packetBuffer, n_bytes); udp.endPacket();

Networking is delegated entirely to the standard Arduino Ethernet library (Ethernet.h, EthernetUdp.h), so application code only needs to deal with simulator logic, not raw Ethernet plumbing.


5. Practical Checklist

  • Confirm the Ethernet Shield is detected first — easy to mistake this for a simulator communication issue
  • The X-Plane PC and Arduino must be on the same subnet for multicast beacon discovery to work
  • If the beacon isn't found, check firewall settings first
  • Use exact, valid Command/DataRef names (typos fail silently)
  • When subscribing to many DataRefs, tune update rates to avoid flooding the network
  • Keep hardware input handling separate from protocol logic for easier maintenance

Related Projects

ProjectWIZnet ProductWhy It's Similar
Home Cockpit Simulator for X-PlaneW5500The most closely related project. It uses Arduino and Ethernet to build a physical cockpit interface that communicates directly with the X-Plane flight simulator.
Home Automation Control Devices Remotely Through Internet Using ArduinoW5100/W5500Demonstrates Arduino-based Ethernet control of physical devices over a network, following a similar hardware-to-network communication architecture.
Arduino Ethernet Servo MotorW5100Controls physical hardware through Ethernet using an Arduino and WIZnet Ethernet module. While not X-Plane-specific, it shares the same pattern of remotely controlling real-world devices over Ethernet.

6. FAQ

Q. Why an Ethernet Shield specifically? It plugs directly into the Arduino Ethernet library, letting the framework speak X-Plane's native UDP protocol without extra translation layers.

Q. Is this beginner-friendly? Yes. Networking is encapsulated in helper functions, so the real learning curve is understanding X-Plane's Command/DataRef naming — not the Ethernet implementation.

Q. Can it scale to a full cockpit build? Yes — it's designed as reusable infrastructure, not a one-off demo. Multiple Arduino panels, switches, encoders, and displays can all share the same UDP communication layer.

 


Tags

Arduino Ethernet ShieldArduino Ethernet LibraryArduinoW5500WIZnetX-PlaneFlight SimulatorUDPDataRefCockpit InterfaceMakerSimulation
 

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